Image Studio
Generate, edit, grade and upscale stills across twelve models without leaving the workflow, and keep one cast character the same person across every frame you make.
Sixteen seconds across the models that run the suite.
What it does
Each block below is the product itself, not a description of it.
Generate
Type the frame in plain words, choose the model, the ratio and the count, and press Generate. Every other module on this page starts from a frame made here.
Open GenerateRecorded from the Generate screen
Twelve models
GPT Image, Nano Banana, Seedream and Seedance all sit in one picker. Swap between them mid job without exporting, without a second subscription and without rebuilding the prompt. When a better model ships it appears here and nothing you have built has to move.
See the modelsThe model picker, twelve engines live
Upscale
Drop in a still, pick 2x, 4x or 8x, and get it back with the detail held rather than smeared. A thumbnail becomes something you can put on a billboard.
Open UpscaleRecorded from the Upscale module
Color Grading
Put a grade on a finished frame and hold it across the whole set, so twenty images read as one film instead of twenty separate renders.
Open Color GradingOne frame, three looks, composition untouched
Multi Angles
Turn a locked subject and get a full coverage set of the same thing from the angles you ask for. This is the difference between an image and a scene.
Open Multi AnglesNine angles of one locked subject
The claim, shown
Consistency is the claim every platform in this category makes in writing. This page makes it in pictures. Below are two separate generations of one cast character, at two different aspect ratios, from two different runs. Under each one is the face at full resolution, so you can check it yourself.

Run one, 16:9

Run two, 9:16
The face, at full resolution, from each run

Run one, 16:9

Run two, 9:16
Two runs, not one image cropped twice. The brow, the nose, the beard and the wet hair carry across both. Five modules exist to hold exactly this: Character Identity, Expression, Costume, Location and Objects.
Open Character IdentityEverything in the suite
Grouped the way the product groups them. Every name below opens that module.
Make the frame, from nothing or from something you already have.
A line of text becomes a finished still.
Any frame up to maximum resolution, detail held.
One prompt returns a full coverage set of the same scene.
Turn a locked subject and shoot it from another side.
The same face at any age on a timeline.
Cast a face once. Everything after this uses that person.
One reference photo becomes a full styled shoot.
Put any outfit on your character and keep the character.
Rebuild the scene around the subject, subject untouched.
Change a frame that already exists, without starting again.
Paint anything into or out of the frame.
A rough sketch comes back as a finished frame.
Change the face, keep the light and the shot.
Put a cinematic grade on in one move.
Pore level detail that survives a close up.
Change the lighting after the frame exists.
Lock a colour palette and hold it across the set.
The five modules that keep things the same from frame to frame. This group is the reason a set of images holds together as one piece of work.
The face and the build stay the same person, every time.
Change what the face is doing, keep whose face it is.
The wardrobe stays the same garment across every shot.
The same room or street, shot after shot.
A prop stays the same prop, scene to scene.
The engines
Read off the live product. Change between them inside a running job.
Asked and answered
Casting Director fixes the identity, and the five Continuity modules hold the parts that normally drift: the face, the expression, the wardrobe, the location and the props. Every later image renders against that locked set.
Yes. Upload any frame and inpaint it, relight it, grade it, upscale it, swap the face, change the outfit or rebuild the scene around it. The original is not destroyed.
Twelve, listed above, chosen per shot and changed mid job. If a better model ships next month it appears in the same picker and nothing you have built has to move.
Yes. A finished still is handed to the Video suite as a first frame, so the character cast here is the character that moves there.
Up to the maximum the chosen model supports, and the Upscale module takes any frame from there to 2x, 4x or 8x with the detail held.
Studios building key art and storyboards, agencies producing campaign visuals, and commerce teams making product and model imagery at volume. Anyone who needs many images of one character, one product or one world.
Twenty-one modules, twelve models, one locked identity running through all of it.